FIG. 1:  To start a game of Ringer the children lag from a line, drawn tangent to the ring, to a parallel line across the ring, which would be  10 feet away. The child whose shooter comes nearest the line has the  first shot. Players must lag before each game. Practice lagging, as the first shot may mean the winning of the game  before your opponent gets a shot. In lagging, a child may toss his or  her shooter to the other line, or he or she may knuckle down and shoot it. 
 
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FIG. 2: This shows child No. 1 who won the lag, preparing to knuckle down. His knuckle has not quite reached the ground,  which is necessary before shooting. He can take any position about the  ring he chooses. (The process of picking the best possible position for starting is referred to as "taking  rounders.") The 13 marbles in the ring are arranged as in tournament  play. For casual games, a one foot ring is drawn inside of the ten foot ring and each player puts in some 5/8" marbles, so that  there is about a dozen marbles in the smaller ring. 
 
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FIG. 3: Child No. 1 knocks a marble from the ring on his first shot and his shooter stays in the ring. He picks up the  marble. As he has knocked one from the ring, he is entitled to another  try. Players are not permitted to walk inside the ring unless their shooter comes to a stop inside the ring. Penalty is a  fine of one marble.  
 
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FIG. 4: Here we see child No. 1 continuing play. He "knuckles down" inside the ring where his shooter  stopped on the last shot. This gives him the advantage of being nearer  to the big group of marbles in the centre of the ring for his next shot. Expert marble shots try to hit a marble, knock  it out of ring and make their shooter "stick" in the spot. "Sticking" or  shooting seven consecutive marbles out of the ring and winning the game without giving an opponent a turn is  usually good for two days of playground bragging rights 
 
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FIG 5: On this play, No. 1 hit a marble, but did not knock it from the ring. At the same time his shooter, too, stays inside  the ring. He can not pick up the marble, and whether he is allowed to  pick up his shooter depends on the type of play - in tournament play, if your shooter is in the ring at the end of your  turn, you must remove it. In casual games, if your shooter is in the  ring at the end of your turn, it becomes a legitimate target and any player who hits it out collects a forfeit from  you, or even your shooter! (Players should agree in advance whether to  use this rule.) 
 
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FIG. 6: Child No. 2 may start by "knuckling down" anywhere at the ring edge. In this case he may shoot at the 11 marbles  in the center or if he wishes, he may go to the other side and try for  the marble that No.1 almost knocked from the ring. In a casual game he might also try to knock the other player's shooter  from the ring. 
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FIG. 7: Child No. 2 chooses to try for No. 1 child's shooter and knocks it out of ring, winning all the marbles No. 1 has taken (and  his shooter, if that rule is being followed) and putting No. 1 out of  that game. Or he could shoot as shown in Fig. 8.  
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FIG. 8: Child No. 2 hits a marble but does not knock it out of the ring, yet his shooter goes thru the ring and stops  outside where he may pick it up. The target marble remains where it  stopped in the ring, and as No. 2 did not score, it is now the turn of No. 1 to shoot again.  
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FIG. 9: No. 1 "knuckles down" inside the ring where his shooter stopped (Fig. 5). he is going to shoot at the marble nearest  his shooter. By hitting it at the proper angle and knocking it from the  ring he can get his shooter near the center of the ring for his next shot. Play alternates until one player has knocked  a majority of the marbles out of the ring.  | 
 
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